Welcome to the SimCity 3000 Hints & Tips section, edited by Rand Huck. Here, you'll find a variety ofinteresting and helpful tips for getting the most out of SimCity 3000.
If you've come up with tips of your own, and would like to share them withSimPage.net, head on over to oursubmission form and tell us aboutthem.
- SimCity 3000 is an economic game released in 1999 by Electronic Arts, Inc. The game was released for PC (Windows) and Macintosh. In the game, you play the mayor. Our task is to manage the city. We start the game on an empty area where we will develop our city. In selected sectors, you can create zones for residential, commercial and industrial.
- Jul 26, 2019 SimCity 3000 is a bit picky when it comes to building seaports. There are quite a few rules and conditions that have to be met before a seaport will grow. For one, seaports need full access to a neighbor via water. Otherwise, what good is a seaport? In addition, there are many technical rules to obey. The full checklist for seaports is as follows.
- Stellar support 24/7 and full refunds up to 30 days. SimCity™ 3000 Unlimited. Create and control your urban empire with more power than ever before. With SimCity 3000 Unlimited, you get all the great features of the original SimCity 3000 plus much more. Expand your SimCities with two new building sets from Asia and Europe.
- SimCity 3000: Unlimited was an update of the previous SimCity game, SimCity 3000.Released in May 16, 2000, it was a very popular game. SimCity 3000: Unlimited is the title in North America and Oceania, while it is known as SimCity 3000: Deutschland in Germany, SimCity 3000: UK Edition in the UK & Ireland and SimCity 3000: World Edition in other countries.
Click a link below to view an article:
Date | Subject |
---|---|
July 27, 2002 | Techniques to starting cities |
May 11, 2002 | Living up to your land value goal |
October 31, 2000 | How to make loans work for you |
May 28, 2000 | What is the difference between aura and land value |
May 22, 2000 | How do population caps work? |
May 19, 2000 | What is the best layout? |
May 17, 2000 | How to get the 4x4 towers |
May 15, 2000 | What is the RCI indicator? |
May 12, 2000 | What is a realistic city? |
May 10, 2000 | How to start a good city |
May 9, 2000 | How to develop high-tech industry |
May 9, 2000 | What is the city center effect? |
May 5, 2000 | How to develop farms |
May 5, 2000 | Zones information |
May 2, 2000 | What are business deals, and what benefits do they have? |
May 2, 2000 | When do they come? |
May 1, 2000 | Reward information |
May 1, 2000 | The 'not-enough-sims-getting-water-when-I-see-no-problems' Problem |
May 1, 2000 | Bridge Problems |
April 29, 2000 | How to create tunnels |
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Overview
It’s back, and better than ever! The latest in the SimCity series, SimCity 3000 (SC3K) is a very grown-up version of the game with tons of new features and a glossy new look. You’ll find a greater range of tools, lots of bug fixes and a whole new building tile set. One of the best new features is the huge library of actual landmarks included with the game (with more available for download.) It’s kind of cool to have a simple one-horse town with the Arc de Triomphe sitting in the middle of it.
Gameplay, Controls, Interface
The control panel has been completely revamped from the last version, with an RTS-style playing field surrounded by controls. You also now have a ticker across the bottom of your screen with news and advice from your various advisors, instead of having to monitor the newspaper as in SimCity 2000 (SC2K). Access to charts, maps and graphs is much easier, too. The game speed is easier to control, as each time you load a city you start out in pause mode, and the various speeds aren’t so hugely different from what they were before.
You can even load in cities from SC2K, though there are some things that have been changed that will make them rather different in this version. Otherwise, the basic gameplay is the same as always and most of the strategies you’re familiar with for building cities before will work here. There are also some strategy updates, though, as some of the ordinances, pollution and crime data are different. The biggest problems I ran into when playing, aside from being a bit confused over seaports and farms, were never having enough schools and dealing with traffic congestion (though this particular aspect is vastly improved over SC2K). I also kind of miss having hydroelectric plants, since those worked so easily before. Building bridges is also a bit of a pain at first, but once you’ve done a few, they make sense.
Graphics
Simcity 3000 Tips
There isn’t quite as much improvement in actual game graphics as I had hoped for (I was imagining something closer to what the pre-game cinematics look like), but the overall look is much cleaner, clearer and more colorful. Buildings are much more detailed now, there’s actual animation on many items, and on the closest zooms you can actually see cars and people moving around. The terrain is also smoother and easier to work with, and you can even turn off the grid lines to watch your city in action.
Audio
Sim City 3000 Rom
Authentic sounds, especially on the closer zooms, and some really good (if oddball) music. No great need for a major sound card, unless you want the surround sound immersion effect.
System Requirements
It’s a hefty one -- be sure to have a fast system, or a large city will take forever to load.
Minimum: Win 95/98, Pentium 166, 32 MB RAM, 4X CD-ROM drive, 2 MB, 16 bit Video card DirectX 6 certified, 230 MB hard drive space, DirectX 6 sound card
Recommended: 233 Pentium or faster, 8X CD-ROM drive, 4 MB video card
Documentation
One of the largest play guides I’ve ever seen comes with this game, along with a 15-page reference 'card' that’s almost a play guide in itself. Both are very useful and handy. The SC3K website is also a great resource, as it addresses a few issues people have reported with the game, and has some great downloads and updates, too.
Bottom Line
Simcity 5
A great update. Lots of hard work went into this, and even though it took forever to finally be released, it was well worth the wait. They obviously listened very closely to what people wanted from the game and delivered very well. Many, many problems were completely resolved (such as water issues) and tons of new features were added that make the game all the more fun. There are still a few minor issues, such as difficulty with farms, seaports and bridges, but information on the website and in the play guide can help you get past those.