Age Of Rebellion Pdf

  1. The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign: An introduction to roleplaying in the Star Wars universe. Concise rules for character generation and advancement. Clear descriptions of the game’s skills and talents.
  2. Download or read online Star Wars Age of Rebellion Roleplaying Game written by Anonim, published by Unknown which was released on 2016. Get Star Wars Age of Rebellion Roleplaying Game Books now! Available in PDF, ePub and Kindle.
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Rebellion

Age of Rebellion (AoR) Force and Destiny (FaD) Adventure Books. Adventure books are Published stories that are ready to go with informational tips on how to run the adventure and make it harder/easier for a group. Edge of the Empire. Beyond the Rim; The Jewel of Yavin; Mask of the Pirate Queen; Age of Rebellion. Onslaught at Arda I; Friends.

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About this conversion

Star Wars: Age of Rebellion follows the same release format as Green Ronins Dragon Age RPG did, in that the first two sets only take characters up to level 10. This conversion also assumes familiarity with the AGE rules, and terms like Stunts, TN, Advanced Tests, Armor, Defense, and other AGE mechanical terms are used throughout the document without an explanation as to how they work.

The only time reloading would apply is if a power pack runs out on a blaster, but those situations are few and far between and are often handled outside of combat.

Languages

For the purposes of simplicity, the language list in the game is limited. You can find the languages in the game by species, or under the Linguistics talent. Feel free to come up with other languages that you may feel are necessary for your game.

Ranged Weapons

While Dragon Age combat is mostly a swords and melee weapons affair, the Galaxy Far, Far Away is ruled by blasters, which are obviously ranged weapons. Just like in Dragon Age, all ranged weapons in the game add Perception to damage, while the melee weapons like a Vibroblade add Strength. Dragon Age has two ranges, Long and Short. For this conversion, a Medium range has been added to the game, which imposes a -1 to the attack roll. Weapons have all of their ranges and damages listed in the Weapons Group Chart.

Dragon Die

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The Dragon Die has been renamed Force Die for this conversion. It works in the same exact way as in the Dragon Age RPG.

Starship Combat

Stunts

All of the stunts in the game apply, except Rapid Reload, as blasters do not need reloading. The Lightning Attack stunt also ignores the loaded missile weapon requirement as well.

As currently written, the section on starfighters isnt exactly how I wish to present it. Its the part of the game with which Im struggling a little bit and still refining. In simple terms, run starship combat just like character-tocharacter combat. There is no melee, for obvious reasons, and I envision it being played out on a hex grid. Each hex being 3 dimensional, so ships can cross over each others hexes no problem. Its wide open space. Im going to add maneuvers to spice it up a bit, but I felt I could put the playtest out there without having to have them in it.

Lightsaber Duels

My intention is to make lightsaber duels special, and not just like if it any other combat in the game. The movies take the time to make duels stand out and I feel that no Star Wars RPG has tried to replicate that feel. I plan to add duel maneuvers and stunts that characters can pull off while dueling, but again, that hasnt been written, so it didnt make it unto the playtest document.

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Having said that, I didnt ask for permission from any of the artists to use their work. When possible, Ive left the credit on the artwork as it was in the WEG books. Artists like Mike Vilardi, Rob Caswell, David Deitrick, Karl Matrin, Allen Nunis and many others helped create the Star Wars Expanded Universe through their artwork for the d6 RPG, and Id be remiss if I didnt mention them and thank them for it. And finally, much like Dragon Age, I think this conversion would work best with four players and a GM, as more than that may slow down the pace of the game.

Pdf

The Artwork

The artwork in this document has been taken from long out of print West End Games books. I feel that WEGs old artwork captures the perfect feel for what I want from a Star Wars RPG.

Star Wars Age Of Rebellion Pdf

Character Creation

The rules for AGE character creation can be found on page 17 of the Dragon Age Players Guide Set 1. Making a Star Wars: Age of Rebellion character is very easy:1. Create a concept. Who would you like to be? Perhaps like someone from the movies? 2. Determine abilities. These are your physical, mental, and force attributes. 3. Choose a species. Where are you from? Are you human or alien? 4. Choose a class. What do you do? You can be a soldier, a scoundrel or a diplomat. 5. Pick equipment. 6. Calculate defense and speed. Both these numbers will help keep you alive. 7. Pick a name. 8. Choose goals and character ties. Develop a personality and help answer Why is this group together? 9. Finally, determine if you are force sensitive or not. Once you make this choice, you cannot go back and change it.

Keep in mind that in Star Wars: Age of Rebellion, the Magic ability has been replaced by Force. While your character may not be force sensitive, remember what Obi Wan Kenobi said about the force, It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together. Having a Force ability score simulates this in the game. You may never increase this number as you progress in levels, or you may max it out if you choose to become a force user. Either way, every being in the galaxy is touched by the force, and everybody has the ability number. Whether or not you choose to learn about the force is ultimately up to you.

Species in Star Wars: Age of Rebellion serve the same purpose as Backgrounds do in the Dragon Age RPG, they represent a characters culture, and the way the species might see the larger universe around them. While the galaxy has millions of inhabited worlds and countless number of species populate them, the starting species in Star Wars: Age of Rebellion Set 1 are limited to the following: Core World Human, Outer Rim Human, Rodian, Sullustan, Twilek, and Wookie. Read all of the species and find one that seems interesting to you. Perhaps playing a backwater planet farm boy like Luke Skywalker appeals to you, or maybe the sly and cunning Twilek might seem a bit more fun to play. The choice you make here is a very important one, and should not be taken lightly. Choosing a species modifies your character in a few ways, and they are spelled out in each description, but generally include the following: An increase in an ability. One or more ability focuses. Languages spoken and read. Special stunts or bonuses. Special equipment

Species

Core World HumanIf you choose to play a Core World Human, modify your character as follows: Add 1 to your Cunning, living in the Galactic Core has taught you a thing or two. Pick one of the following ability focuses: Cunning (Galactic History Lore) or Communication (Investigation). You can speak and understand Basic and another language of your choice. You own either an R2 droid or a Protocol droid. Decide if you choose to be Force Sensitive or not. This choice cannot be changed later. Your speed = 8 + Dexterity - Armor Penalty (if applicable)

Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, reroll until you get something different. 2 3-4 5 6 7-8 9 10-11 12 +1 Perception Focus: Communication (Leadership) Focus: Dexterity (Piloting) Focus: Cunning (Healing) +1 Dexterity Focus: Perception (Empathy) +1 Communication Focus: Cunning (Cultural Lore)

Humans are the primary species populating the core worlds of the galaxy. Ancestors of early space faring pioneers, they can be found almost anywhere where there is a breathable atmosphere, and come in a variety of colors, shapes and sizes. Humans from the galactic core tend to be somewhat more educated and refined than their Outer Rim counterparts. Planets in the galactic core include Cosuscant, Corellia, and Alderaan. Humans average about 1.8 meters tall, and rarely live past 100 years of age.

Outer Rim HumanIf you choose to play an Outer Rim Human, modify your character as follows: Add 1 to your Constitution, living in the sometimes harsh conditions of the rim can be taxing on the body. Pick one of the following ability focuses: Cunning (Computers) or Dexterity (Repulsorlifts). You can speak and understand Basic. You own a swoop bike. Decide if you choose to be Force Sensitive or not. This choice cannot be changed later. Your speed = 8 + Dexterity - Armor Penalty (if applicable)

Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, reroll until you get something different. 2 3-4 5 6 7-8 9 10-11 12 +1 Strength Focus: Cunning (Starship Engineering) Focus: Communication (Deception) Focus: Perception (Seeing) +1 Cunning Focus: Dexterity (Legerdemain) +1 Communication Focus: Communication (Beast Handling) The outer rim is the largest region in the galaxy, composed of diverse worlds including primitive frontier planets. Here, humans descendent from colonists and traders toil alongside numerous other species, carving out existences on what are sometimes harsh living conditions. Planets in the outer rim include Tatooine, Bespin, and Dantooine. Humans average about 1.8 meters tall, and rarely live past 100 years of age.

RodianIf you choose to play a Rodian, modify your character as follows: Add 1 to your Dexterity, Rodians are quick and well coordinated. Pick one of the following ability focuses: Dexterity (Initiative) or Dexterity (Rifles). You can speak both Basic and Rodese. Decide if you choose to be Force Sensitive or not. This choice cannot be changed later. Your speed= 8 + Dexterity - Armor Penalty (if applicable)

Roll twice on the accompanying table for additional benefits. Roll2d6 and add the results together. If you get the same result twice, reroll until you get something different. 2 3-4 5 6 7-8 9 10-11 12 +1 Constitution Focus: Constitution (Stamina) Focus: Communication (Bargaining) Speak Huttesse +1 Strength Focus: Perception (Seeing) Focus: Perception (Tracking) +1 Perception

Special: Rodians may re-roll any Perception (Seeing) test, but must keep the results of the second roll. Valuing the art of The Hunt above all else, Rodians have evolved into brutal killers and hunters in part du

Rebellion

The Fantasy Flight Force and Destiny books have yet to take a hold in my Star Wars consciousness, mostly due to the obtuse Jedi career names, but I have been surprised at how Age of Rebellion has grown on me. Edge of the Empire is always going to be the easy choice for characters big on charisma and roguish sex appeal, but this is the set that covers the workhorses of the Rebellion: pilots making names for themselves, military brats who know nothing outside of a life in the Empire.

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I like Kenna Fey’s backstory as an escapee from the Imperial Academy as well as a Force Emergent. Which unleashed the other? Overall, it reads like a mix between Finn and Rey from Force Awakens, which is maybe exactly what I had in mind.

Character Motivation: Connection

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“Kenna has no ties on this – or any – world. All those she cared for were lost… or, when it came time to stand against the abuses of the Empire, proved less than worthy. She has nothing left to lose.”

Age of Rebellion: Ace – Rigger – Force Emergent – Kenna Fay (PDF)

This uses the 2-sided form fillable Age of Rebellion character sheet from Caied and grungydan.